Bloons TD Battles

Bloons TD Battles

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Bloons TD Battles Cheats

PLATFORM: 10

Videos & Screenshots

Hack Features

Float Netvars

  • Scale
  • offsetX
  • offsetY
  • loser_xp_mult
  • Duration
  • DefaultRangeSize
  • InitialAngle
  • Interval
  • MaxCooldown
  • MinCooldown
  • mark_timer_seconds
  • Radius
  • HitAddon
  • AircraftRadius
  • AircraftSpeed
  • InterestMultiplier
  • SpreadAngle
  • SpinRate
  • CutOffDistance
  • SpeedDecay
  • AnimationStartTime
  • PlaySpeed
  • ShotDelay
  • Range
  • TargetRange
  • CooldownTime
  • CooldownTimeMultiplier
  • FireDelayTime
  • FireDelayTimeMultiplier
  • DamageRate
  • InitialTimer
  • SpeedScale
  • PercentageChance
  • BloonLifetime
  • DiminishingReturnsDur
  • DiminishingReturnsMult
  • RangeFromTower
  • RandomDelay
  • AngleOffset
  • MinimumRange
  • TowerLifetime
  • TargetingArc
  • InitialTime
  • TargetSize
  • MoneyMultiplier
  • LivesMultiplier
  • CollectionRadius
  • BonusMultiplierForManualCollection
  • MoneyPerRound
  • CollectionDelay
  • Amount
  • GameSpend
  • MatchmakingWaitTime
  • invite_check_interval
  • wait_timer_reset_threshold
  • manual_targeting_sync_interval
  • empty_region_sync_interval
  • BloonSpawnIncomeMul
  • BloonSpawnTimeMul
  • BloonSpawnGapMul
  • CollectableIncomeMul
  • BonusIncomeMul
  • PriceModifier
  • SellPriceModifier
  • RoundPriceModifier
  • RoundSellPriceModifier
  • SpeedModifier
  • GiveCashTimer
  • GiveCashAmountModifier
  • BloonUnlockRoundMultiplier
  • CamoCostMod
  • RegenCostMod
  • PowerCooldownMultiplier
  • PowerGlobalCooldown
  • DifficultyMOABHealthIncreasePerRound
  • DifficultyBloonSpeedIncreasePerRound
  • CardTrashLockDurationSecs
  • WinMedallionsMod
  • WinStreakMedallionsMod
  • RewardKeysPerRound
  • Money
  • MoneyModifier

Integer Netvars

  • priority
  • ImageIndex
  • Order
  • DestroyAfterPops
  • AnimationWeaponSlotIndex
  • Cost
  • IncomeChange
  • NumBloons
  • UnlockRound
  • DiscardCost
  • SpotlightCount
  • Count
  • minimum
  • final
  • DefaultFlightPath
  • TaskLimit
  • TotalAmmo
  • RemainingAmmo
  • LoopCount
  • RoundDuration
  • EnableSlot
  • NumPersists
  • DiminishingReturnsMax
  • PathIndex
  • MaxAircraft
  • NumLoops
  • NInterstitial
  • NRewardedPrompts
  • NRewardedSeen
  • NBoxPrompts
  • NCrossPromo
  • NSalePrompts
  • NOfferwallPrompts
  • MatchIDAppend
  • CurrentBattleCardDeckNew
  • WarChestHeroSpend
  • Age
  • XpInventory
  • XpGames
  • XpDeclinedGames
  • PushNotePromptCount
  • revision
  • VetoOpponentsTowersCount
  • CostToQuit
  • CostToSpy
  • CostToSkipMap
  • CostToRollLottery
  • CostToRerollLottery
  • Countdown
  • MaxMapSkips
  • MaxLotteryRolls
  • SelectableTowerCount
  • MaximumPowers
  • MinCost
  • MaxCost
  • lobby_disconnect_limit
  • OpponentInitialHealth
  • InitialRoundDelay
  • TargetRound
  • TowerLifespan
  • ConsumeMostExpensiveTowerRounds
  • MaxNumberOfEachTower
  • MaxNumberOfTotalTowers
  • TowerBoostUpgradeTowerCount
  • TowerBoostUpgradePath
  • LoseLivesGracePeriod
  • LoseLivesTimer
  • LoseLivesAmount
  • BloonUnlockRoundOffset
  • CamoUnlockRound
  • RegenUnlockRound
  • PowerEnergyCost
  • UnlockAllRanksTo
  • MaxUpgradePath1
  • MaxUpgradePath2
  • DifficultyBloonSpeedRound
  • DifficultyMOABHealthRound
  • DifficultyMOABFullStrengthRound
  • CardTrashCost
  • SuddenDeathRound
  • WinStreakMedallionsMax
  • Health
  • StartRound
  • BloonSendPath
  • refresh_time
  • gifting_poll_time
  • max_upload_retries
  • KickControl_MaxPerTimer
  • KickControl_MaxPerTimer_Leader
  • active_player_precision
  • active_player_min
  • active_player_min_lower_range
  • active_player_min_upper_range
  • friend_list_refresh
  • xp_ad_inventory_max
  • xp_ad_inventory_refresh_count
  • xp_ad_declines_before_hide
  • xp_ad_show_after_games
  • throttle_percentage
  • round_started_event_cutoff
  • maxNumPromts
  • minutesBetweenPrompts
  • Round

Bool Netvars

  • ShowEventDuration
  • showPopup
  • overrideCosts
  • showTimeBanner
  • hideRoom
  • OnlyClubMembers
  • NoClubMembers
  • ShowInQuickMatch
  • ShowInPrivateMatch
  • ForceShowWinLoss
  • ShowTimeUntilAvailable
  • IsAircraft
  • IsAgent
  • NewTower
  • PlayAllAnimationsOnFire
  • CanSpotForTowers
  • CanBePlacedAnywhere
  • CanBeOverlapped
  • CanBePlacedMultipleTimes
  • UseRadiusPlacement
  • FireWeaponAndDestroy
  • FiresWeaponsInSequence
  • SkipFirstFrameWhenFiring
  • UseDefaultRangeCircle
  • DontResetAnimation
  • DrawWeaponsOnTop
  • ConfirmLevel4FirstUpgrade
  • CanUpgradeInMenu
  • StartingCard
  • Visible
  • PushNoteRegistration
  • CanGoUnderground
  • RotateToPathDirection
  • TerminateAtEndOfPath
  • UseBloonStore
  • ManuallyFired
  • RequiresTargetToFire
  • AllowFiringOnlyOnRoundStart
  • SpreadCooldownOverRound
  • AnimatesTower
  • DrawWhenOutOfAmmo
  • DisableSlotWhenOutOfAmmo
  • CanTargetUnderground
  • RotatesToTarget
  • ForwardFiring
  • ShowRange
  • CanSpotFromOtherTowers
  • ReloadOnRoundStart
  • CanSelfTargetCamo
  • FiresOnRoundEnd
  • TargetsIndependently
  • CanFireWithNoTargetsAndRoundInProgress
  • StartsOnCooldown
  • OnlyCollidePastCutOff
  • TerminateOnTowerRemoved
  • LoopAnimation
  • CollidesOnlyWithTarget
  • ForcePersists
  • OnlyFireTerminateTasksOnZeroPersists
  • RemoveOnRoundEnd
  • GrowsOnRoundEnd
  • HasLimitedDuration
  • HasRandomOrientation
  • HasFixedAngle
  • KeepOnScreen
  • TerminateOnCutOffEnd
  • InformDamageFromParentTask
  • UseRangeModifier
  • Sort
  • CanHitLead
  • LinkScaleWithAreaOfEffectRange
  • UseDirection
  • AppliedToTower
  • IgnoreAircraft
  • ApplyToTarget
  • FollowTarget
  • LoopForever
  • TerminateWithParent
  • ApplyLinearDodge
  • IsAircraftUpgrade
  • AcquireTarget
  • AimAtTarget
  • MarkIDForProjectiles
  • AimOffsetsAtTarget
  • TerminateOnUserTargetChange
  • ApplyToUserTower
  • ModifyNewlySpawnedTowers
  • ModifyMovingTowers
  • TargetIsWeaponTaskOrigin
  • CanApplyToUserTower
  • ReplacesPriorityLevel
  • Stackable
  • TaskPersistsWithDuration
  • CanTargetCamo
  • Kill
  • ShredsMultipleLayers
  • IgnoreImmunity
  • ApplyOnSpawn
  • ApplyForDuration
  • ApplyToNatural
  • ApplyToPlayerSent
  • TargetAll
  • RemoveOnPop
  • UseTowerRangeModifier
  • UseTargetPath
  • EvenlySpace
  • ResetToIdle
  • ScaleCurvesByDirection
  • TerminateOnCompletedRevolution
  • Proxied
  • RoundRobin
  • OnlyTargetPathLocations
  • OnlyTargetPlacementLocations
  • HasParentTower
  • UseParentTowerUpgradeLevel
  • SeekNewTarget
  • TerminateOnNoTarget
  • ActivateCutOffFromSpotter
  • Loops
  • TargetShouldFaceWeapon
  • StartOnTarget
  • Bank
  • LimitHealth
  • AutoCollect
  • ClickOnly
  • GivesCashWhenExpired
  • CopyOpponentsEco
  • Enable
  • RemovesBloon
  • AnimateOnCollection
  • UseSocialAvatar
  • HasBoughtXPMultiplier
  • HasSeenXpMultUpsell
  • MusicOn
  • SFXOn
  • EveryplayOn
  • AudioCommentaryOn
  • FaceCamCommentaryOn
  • ShowAds
  • NewDecals
  • NewStoreContent
  • AttemptedAccountCreation
  • RequiresStartingMedallions
  • HasSeenChatPackAd
  • GuildTOC
  • ChatEnabled
  • ProcessedWarChest
  • HasSeenLinkNag
  • HasReceivedLinkNagReward
  • DAD
  • RegisteredPushNotes
  • RecordGame
  • CanSpy
  • CanSkipMap
  • CanChooseMap
  • CanRandomiseTowers
  • ForceRandomiseTowers
  • ForceRandomiseTowersSame
  • ForceRandomisePowersSame
  • CanRollLottery
  • ShouldShowMedallions
  • DisablePowers
  • ShouldAllowMonkeyFarmer
  • ShouldShowOpponentsTowers
  • CanVetoOpponentsTowers
  • ShouldForceSameLastTower
  • UseCustomMapBorder
  • HasOpponent
  • HasLiveOpponent
  • UseTimer
  • AllowRematch
  • ShowOpponentOnlineStatus
  • SendPlayerStatsRequest
  • AllowQuitOnWaitToJoin
  • WaitOnClientJoin
  • AwardLossOnQuit
  • AwardWinOnOpponentQuit
  • UnlockAllTowers
  • AllowEditDeck
  • CamoDetect
  • LeadPopping
  • empty_region_sync_enabled
  • BloonSpawnSendToSelf
  • CanEarnMoney
  • PauseBetweenRounds
  • CanSendBloons
  • UseCustomInGameHUD
  • ReturnToLobbyAfterGame
  • AllowPause
  • AutoResume
  • ApplyAchievementProgress
  • CompoundRoundPrice
  • CompoundRoundSellPrice
  • CanSellAnyTowers
  • CanUpgradeTowers
  • TowersAutoUpgrade
  • TowerBoostIgnoreDefaultBehaviour
  • TowerBoostUpgradeTower
  • BloonBoostIgnoreDefaultBehaviour
  • BloonBoostUpgradeSendBloons
  • BloonBoostUpgradeWaveBloons
  • DisableRegenBloons
  • StartMatchAfterGame
  • LoadTutorialScreens
  • UseCards
  • UseDefaultDeck
  • UseCustomDeck
  • ForceStartingHand
  • ShuffleDeckBeforeDraw
  • IsTower
  • AffectsChildren

Overview

Hack Information

Released: April 20, 2016

Game Information

Developer: Ninja Kiwi

Publisher: Ninja Kiwi

Engine: Kiwi In-House

Description

Bloons TD Battles was released in December 13, 2012,[33] and later to Android and iOS platforms in Between November 5 & 6, 2013.[34] In April 20, 2016, it came to Steam as a ported version of mobile.[citation needed]

The gameplay is similar to that in Bloons TD 5 but two players compete against one another in one of three game modes. In “assault” mode, each player normally progresses through the levels that are made harder However, the players are also given the ability to purchase additional bloons, sending them to the opponent, overwhelming them.[35] In “defense” mode, the players play a natural game, the screen split vertically. Players can spend money to increase their income. In “Card Battles” mode, the players choose from a selection of cards to use in their games. The cards have two functions: Sending bloons to the enemy player, which, like in Assault Mode, will give the player who sends the bloons income, and placing down a tower. All three game objectives are to outlast the opponent in surviving the bloon attacks. The mobile version of Bloons TD Battles is exclusive as it has 5 non-PC towers, the Monkey Sub, the Monkey Engineer, the Bloonchipper, the Heli Pilot, and an exclusive tower called the “COBRA” (Covert Ops Battles Response Agent).[36] Using the system’s skill-based matching system, players can be automatically matched with one another

Wikipedia